The Food Truck Rebellion
A downloadable game
First, it was monoculture. Single-product factory cultivation made so efficient small, variety-filled farms became financially impossible.
Next, terminator plants. High-yield crops with sterile seeds that produced only one harvest before dying, preventing any self-sustaining cultivation.
Agriculture became less and less profitable. Farms went bankrupt--first the family-owned ones, but gradually larger and larger businesses. Food production ground to a near standstill.
There were shortages. No broccoli, once. Weeks when you couldn’t get cucumbers.
But it wasn’t till the price of potatoes skyrocketed that we complained.
As if in answer to our prayers, agribusiness moved in. Multinational conglomerates who had vast research budgets for researching the best ways to get the most from the land. They bought foreclosed properties, scooped up unprofitable land for pennies on the dollar.
And they brought us the answer-- industrial food.
SmartMart has mastered food efficiency. Industrial Food can be produced easily and cheaply, stored forever, transported anywhere. It can be anything. Look like anything. There’s no need to cook anymore, when finished meals can come straight from factory to table. New houses don’t even have kitchens.
It all tastes the same.
Sure, we’re not starving, but at what price? There’s so much we’ve lost, in caring only about the most economical way to produce and consume calories.
That’s where we come in.
A micro-RPG about covert culinary operatives fighting back against the Food Industrial Complex.
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To the waters and the wild
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In the spirit of valuing the creative labor of game writing, I am choosing to charge for my games rather than list them as pay what you want.
But more than anything, I want people to be able to play them. So if finances are a barrier, please go ahead and download it for free.
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