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There is seldom peace in Arcadia.

The Gentry of Faerie are fickle, capricious things, and conflict between them is inevitable. Even in a single noble’s court, one is more likely to find enemies than allies. Between the Great Houses, disagreement is both volatile and incessant. Discord is inevitable, and alliances ever-changing. 

This, of course, makes travel through the Kingdoms difficult.

Precisely because the politics of the Kingdoms are ever-changing, customs have grown up between the Gentry, and the dwellers in their realms. Customs of welcome, of turning away, of a means by which one may stay, for a time, even under the roof of one’s enemy, without harm or fear. Customs which, through time and repetition, have become immutable Laws, reinforced by the magic of word and vow.

Such is the Law of Hospitality.


Bread &  Stone is a microLARP for at least 2 players, centered around the making and sharing of a meal.

The Guests, beholding to one Liege Lord, request Hospitality, and the Host and their Household, beholding to another Liege, offer it.

Then, all that remains is to get from sunset to sunset without violating the Laws.

It’s a pity that both sides want to force the other to break them.

CategoryPhysical game
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorLaw of Names Media


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Bread and Stone.pdf 1 MB

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In the spirit of valuing the creative labor of game writing, I am choosing to charge for my games rather than list them as pay what you want.

But more than anything, I want people to be able to play them. So if finances are a barrier, please go ahead and download it for free. 

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